refactor: use vanilla rendering
This commit is contained in:
7
src/utils/math.ts
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7
src/utils/math.ts
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export const clamp = (v: number, min: number, max: number): number =>
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Math.min(Math.max(min, v), max);
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export const clamp01 = (v: number): number => clamp(v, 0, 1);
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export const floorAll = (...xs: Array<number>): Array<number> =>
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xs.map(Math.floor);
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124
src/utils/terminal/canvas.tsx
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124
src/utils/terminal/canvas.tsx
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import { type ReactNode } from "react";
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import { floorAll } from "../math";
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import { type CellStyle, type Cell } from "./cell";
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import { type TerminalElement } from "./element";
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export class TerminalCanvas implements TerminalElement {
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public readonly data: Array<Array<Cell>>;
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constructor(
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public readonly width: number,
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public readonly height: number,
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public readonly defaultStyle: CellStyle = {},
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) {
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[this.width, this.height] = floorAll(this.width, this.height);
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this.data = new Array(this.height).fill(0).map(() =>
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new Array<Cell>(this.width).fill({
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char: " ",
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...defaultStyle,
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}),
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);
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}
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apply(x: number, y: number, cell: Partial<Cell>): void {
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[x, y] = floorAll(x, y);
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if (x < 0 || x >= this.width || y < 0 || y >= this.height) return;
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this.data[y][x] = {
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...this.data[y][x],
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...cell,
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};
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}
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write(x: number, y: number, text: string, style: CellStyle = {}): void {
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[x, y] = floorAll(x, y);
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for (let i = 0; i < text.length; i++) {
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this.apply(x + i, y, {
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char: text[i],
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...style,
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});
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}
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}
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writeFilter(
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x: number,
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y: number,
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text: string,
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filter: (cell: Cell) => Cell,
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): void {
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[x, y] = floorAll(x, y);
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for (let i = 0; i < text.length; i++) {
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this.apply(x + i, y, {
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...filter(this.data[y][x + i]),
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char: text[i],
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});
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}
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}
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writeElement(canvas: TerminalElement, dx: number, dy: number): void {
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[dx, dy] = floorAll(dx, dy);
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for (let y = 0; y < canvas.height; y++) {
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for (let x = 0; x < canvas.width; x++) {
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this.apply(dx + x, dy + y, canvas.data[y][x]);
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}
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}
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}
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subCanvas(
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x: number,
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y: number,
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width: number,
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height: number,
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): TerminalCanvas {
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[x, y, width, height] = floorAll(x, y, width, height);
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const canvas = new TerminalCanvas(width, height);
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for (let cy = 0; cy < height; cy++) {
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for (let cx = 0; cx < width; cx++) {
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canvas.apply(cx, cy, this.data[y + cy][x + cx]);
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}
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}
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return canvas;
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}
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render(): Array<ReactNode> {
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const nodes: Array<ReactNode> = [];
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for (let y = 0; y < this.height; y++) {
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for (let x = 0; x < this.width; x++) {
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const cell = this.data[y][x];
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/*
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const span = document.createElement("span");
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span.innerHTML = cell.char;
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span.style.color = cell.foreground ?? "unset";
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span.style.background = cell.background ?? "unset";
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span.style.fontWeight = String(cell.fontWeight ?? "unset");
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target.appendChild(span);
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*/
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nodes.push(
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<span
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key={`${x}-${y}`}
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style={{
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color: cell.foreground,
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background: cell.background,
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fontWeight: cell.fontWeight,
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}}
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>
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{cell.char}
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</span>,
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);
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}
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nodes.push(<br key={y} />);
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}
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return nodes;
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}
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}
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9
src/utils/terminal/cell.ts
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9
src/utils/terminal/cell.ts
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export type Cell = {
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char: string;
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} & CellStyle;
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export type CellStyle = Partial<{
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foreground: string;
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background: string;
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fontWeight: number;
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}>;
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7
src/utils/terminal/element.ts
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7
src/utils/terminal/element.ts
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import { type Cell } from "./cell";
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export interface TerminalElement {
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readonly data: Array<Array<Cell>>;
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readonly width: number;
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readonly height: number;
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}
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38
src/utils/terminal/elements/box.ts
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38
src/utils/terminal/elements/box.ts
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import { type Cell, type CellStyle } from "../cell";
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import { TerminalCanvas } from "../canvas";
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import { type TerminalElement } from "../element";
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export class TerminalBoxElement implements TerminalElement {
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public readonly data: Array<Array<Cell>>;
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constructor(
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public readonly width: number,
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public readonly height: number,
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style: CellStyle = {},
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) {
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const canvas = new TerminalCanvas(width, height, style);
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if (width == 1 && height > 1) {
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for (let y = 0; y < height - 1; y++) {
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canvas.write(0, y, "│");
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}
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} else if (height == 1 && width > 1) {
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canvas.write(0, 0, "─".repeat(width - 2));
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} else {
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canvas.write(0, 0, "┌");
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canvas.write(width - 1, 0, "┐");
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canvas.write(0, height - 1, "└");
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canvas.write(width - 1, height - 1, "┘");
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canvas.write(1, 0, "─".repeat(width - 2));
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canvas.write(1, height - 1, "─".repeat(width - 2));
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for (let y = 1; y < height - 1; y++) {
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canvas.write(0, y, "│");
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canvas.write(width - 1, y, "│");
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}
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}
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this.data = canvas.data;
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}
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}
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12
src/utils/terminal/theme.ts
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12
src/utils/terminal/theme.ts
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@@ -0,0 +1,12 @@
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export const theme = {
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black: "#45475a",
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red: "#f38ba8",
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green: "#a6e3a1",
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yellow: "#f9e2af",
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blue: "#89bafa",
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magenta: "#f5c2e7",
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cyan: "#94e2d5",
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white: "#bac2de",
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grey: "#585B70",
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lightGrey: "#a6adc8",
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};
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