feat(rust): implement
This commit is contained in:
122
rust/main.rs
Normal file
122
rust/main.rs
Normal file
@@ -0,0 +1,122 @@
|
||||
use std::{
|
||||
ffi::{c_float, c_int, c_uchar, c_uint},
|
||||
time::{SystemTime, UNIX_EPOCH},
|
||||
};
|
||||
|
||||
extern "C" {
|
||||
fn InitWindow(width: c_int, height: c_int, title: *const u8);
|
||||
fn CloseWindow();
|
||||
|
||||
fn SetTargetFPS(fps: c_int);
|
||||
fn SetRandomSeed(seed: c_uint);
|
||||
fn GetRandomValue(min: c_int, max: c_int) -> c_int;
|
||||
|
||||
fn LoadTexture(file_name: *const u8) -> Texture2D;
|
||||
fn UnloadTexture(texture: Texture2D);
|
||||
|
||||
fn WindowShouldClose() -> bool;
|
||||
fn GetFrameTime() -> c_float;
|
||||
|
||||
fn BeginDrawing();
|
||||
fn ClearBackground(color: Color);
|
||||
fn DrawTextureEx(
|
||||
texture: Texture2D,
|
||||
position: Vector2,
|
||||
rotation: c_float,
|
||||
scale: c_float,
|
||||
tint: Color,
|
||||
);
|
||||
fn EndDrawing();
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
#[repr(C)]
|
||||
struct Texture2D {
|
||||
id: c_uint,
|
||||
width: c_int,
|
||||
height: c_int,
|
||||
mipmaps: c_int,
|
||||
format: c_int,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
struct Vector2 {
|
||||
x: c_float,
|
||||
y: c_float,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
struct Color {
|
||||
r: c_uchar,
|
||||
g: c_uchar,
|
||||
b: c_uchar,
|
||||
a: c_uchar,
|
||||
}
|
||||
|
||||
const WINDOW_WIDTH: c_int = 800;
|
||||
const WINDOW_HEIGHT: c_int = 600;
|
||||
const LOGO_SCALE: f32 = 0.04;
|
||||
const LOGO_SPEED: f32 = 300.0;
|
||||
|
||||
const BLACK: Color = Color {
|
||||
r: 0,
|
||||
g: 0,
|
||||
b: 0,
|
||||
a: 255,
|
||||
};
|
||||
const WHITE: Color = Color {
|
||||
r: 255,
|
||||
g: 255,
|
||||
b: 255,
|
||||
a: 255,
|
||||
};
|
||||
|
||||
fn main() {
|
||||
unsafe {
|
||||
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in Rust".as_ptr());
|
||||
SetTargetFPS(60);
|
||||
SetRandomSeed(
|
||||
SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap()
|
||||
.as_secs() as u32,
|
||||
);
|
||||
|
||||
let logo_texture = LoadTexture("./rust_logo.png".as_ptr());
|
||||
|
||||
let logo_width = (logo_texture.width as f32 * LOGO_SCALE) as i32;
|
||||
let logo_height = (logo_texture.height as f32 * LOGO_SCALE) as i32;
|
||||
|
||||
let mut x = GetRandomValue(0, WINDOW_WIDTH - logo_width) as f32;
|
||||
let mut y = GetRandomValue(0, WINDOW_HEIGHT - logo_height) as f32;
|
||||
|
||||
let mut dx = LOGO_SPEED * if GetRandomValue(0, 1) == 1 { -1.0 } else { 1.0 };
|
||||
let mut dy = LOGO_SPEED * if GetRandomValue(0, 1) == 1 { -1.0 } else { 1.0 };
|
||||
|
||||
while !WindowShouldClose() {
|
||||
let delta_time = GetFrameTime();
|
||||
|
||||
x += dx * delta_time;
|
||||
y += dy * delta_time;
|
||||
|
||||
if x < 0.0 || x + logo_width as f32 >= WINDOW_WIDTH as f32 - 1.0 {
|
||||
dx *= -1.0;
|
||||
x += dx * delta_time;
|
||||
}
|
||||
if y < 0.0 || y + logo_height as f32 >= WINDOW_HEIGHT as f32 - 1.0 {
|
||||
dy *= -1.0;
|
||||
y += dy * delta_time;
|
||||
}
|
||||
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(BLACK);
|
||||
DrawTextureEx(logo_texture, Vector2 { x, y }, 0.0, LOGO_SCALE, WHITE);
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
UnloadTexture(logo_texture);
|
||||
CloseWindow();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user