feat(c): implement

This commit is contained in:
Pihkaal
2025-09-26 18:45:27 +02:00
parent 69bb2ced25
commit b76d2998c6
4 changed files with 67 additions and 0 deletions

57
c/main.c Normal file
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#include <stdio.h>
#include <time.h>
#include <raylib.h>
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
#define LOGO_SCALE 0.04f
#define LOGO_SPEED 300
int main()
{
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in C");
SetTargetFPS(60);
SetRandomSeed(time(NULL));
Texture2D logo_texture = LoadTexture("./c_logo.png");
float logo_width = logo_texture.width * LOGO_SCALE;
float logo_height = logo_texture.height * LOGO_SCALE;
float x = GetRandomValue(0, WINDOW_WIDTH - logo_width);
float y = GetRandomValue(0, WINDOW_HEIGHT - logo_height);
float dx = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
float dy = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1);
while (!WindowShouldClose())
{
float delta_time = GetFrameTime();
x += dx * delta_time;
y += dy * delta_time;
if (x < 0 || (x + logo_width) >= WINDOW_WIDTH - 1)
{
dx *= -1;
x += dx * delta_time;
}
if (y < 0 || (y + logo_height) >= WINDOW_HEIGHT - 1)
{
dy *= -1;
y += dy * delta_time;
}
BeginDrawing();
ClearBackground(BLACK);
DrawTextureEx(logo_texture, (Vector2){x, y}, 0, LOGO_SCALE, WHITE);
EndDrawing();
}
UnloadTexture(logo_texture);
CloseWindow();
return 0;
}