#include #include #include #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 600 #define LOGO_SCALE 0.04f #define LOGO_SPEED 300 int main() { InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in C"); SetTargetFPS(60); SetRandomSeed(time(NULL)); Texture2D logo_texture = LoadTexture("./c_logo.png"); float logo_width = logo_texture.width * LOGO_SCALE; float logo_height = logo_texture.height * LOGO_SCALE; float x = GetRandomValue(0, WINDOW_WIDTH - logo_width); float y = GetRandomValue(0, WINDOW_HEIGHT - logo_height); float dx = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1); float dy = LOGO_SPEED * (GetRandomValue(0, 1) ? -1 : 1); while (!WindowShouldClose()) { float delta_time = GetFrameTime(); x += dx * delta_time; y += dy * delta_time; if (x < 0 || (x + logo_width) >= WINDOW_WIDTH - 1) { dx *= -1; x += dx * delta_time; } if (y < 0 || (y + logo_height) >= WINDOW_HEIGHT - 1) { dy *= -1; y += dy * delta_time; } BeginDrawing(); ClearBackground(BLACK); DrawTextureEx(logo_texture, (Vector2){x, y}, 0, LOGO_SCALE, WHITE); EndDrawing(); } UnloadTexture(logo_texture); CloseWindow(); return 0; }