Files
2025-10-10 14:18:52 +02:00

105 lines
3.3 KiB
C#

using System.Runtime.InteropServices;
static class Program
{
[StructLayout(LayoutKind.Sequential)]
struct Texture2D
{
public uint id;
public int width;
public int height;
public int mipmaps;
public int format;
}
[StructLayout(LayoutKind.Sequential)]
struct Vector2
{
public float x;
public float y;
}
[StructLayout(LayoutKind.Sequential)]
struct Color
{
public byte r;
public byte g;
public byte b;
public byte a;
}
private const string RAYLIB = "../_raylib-5.5_linux_amd64/lib/libraylib.so";
[DllImport(RAYLIB)] private static extern void InitWindow(int width, int height, string title);
[DllImport(RAYLIB)] private static extern void CloseWindow();
[DllImport(RAYLIB)] private static extern void SetTargetFPS(int fps);
[DllImport(RAYLIB)] private static extern void SetRandomSeed(uint seed);
[DllImport(RAYLIB)] private static extern int GetRandomValue(int min, int max);
[DllImport(RAYLIB)] private static extern Texture2D LoadTexture(string file_name);
[DllImport(RAYLIB)] private static extern void UnloadTexture(Texture2D texture);
[DllImport(RAYLIB)] private static extern bool WindowShouldClose();
[DllImport(RAYLIB)] private static extern float GetFrameTime();
[DllImport(RAYLIB)] private static extern void BeginDrawing();
[DllImport(RAYLIB)] private static extern void ClearBackground(Color color);
[DllImport(RAYLIB)] private static extern void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);
[DllImport(RAYLIB)] private static extern void EndDrawing();
private const int WINDOW_WIDTH = 800;
private const int WINDOW_HEIGHT = 600;
private const float LOGO_SCALE = 0.05f;
private const float LOGO_SPEED = 300;
private static Color BLACK = new Color() { r = 0, g = 0, b = 0, a = 255 };
private static Color WHITE = new Color() { r = 255, g = 255, b = 255, a = 255 };
public static void Main()
{
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Raylib in C#");
SetTargetFPS(60);
Texture2D logo_texture = LoadTexture("./csharp_logo.png");
int logo_width = (int)(logo_texture.width * LOGO_SCALE);
int logo_height = (int)(logo_texture.height * LOGO_SCALE);
float x = GetRandomValue(0, WINDOW_WIDTH - logo_width);
float y = GetRandomValue(0, WINDOW_HEIGHT - logo_height);
float dx = LOGO_SPEED * (GetRandomValue(0, 1) == 1 ? -1 : 1);
float dy = LOGO_SPEED * (GetRandomValue(0, 1) == 1 ? -1 : 1);
while (!WindowShouldClose())
{
float delta_time = GetFrameTime();
x += dx * delta_time;
y += dy * delta_time;
if (x < 0 || (x + logo_width) >= WINDOW_WIDTH - 1)
{
dx *= -1;
x += dx * delta_time;
}
if (y < 0 || (y + logo_height) >= WINDOW_HEIGHT - 1)
{
dy *= -1;
y += dy * delta_time;
}
BeginDrawing();
ClearBackground(BLACK);
DrawTextureEx(logo_texture, new Vector2() { x = x, y = y }, 0, LOGO_SCALE, WHITE);
EndDrawing();
}
UnloadTexture(logo_texture);
CloseWindow();
}
}