feat: same code to render from both client and server
This commit is contained in:
35
app.vue
35
app.vue
@@ -1,6 +1,39 @@
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<script setup lang="ts">
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import { renderQRCodeToCanvas } from "@/utils/renderer";
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import { IMAGE_FORMATS, LOGOS } from "@/utils/settings";
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const format = ref(IMAGE_FORMATS[0]);
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const logo = ref(LOGOS[0]);
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const content = ref("");
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const canvas = ref(null);
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const qrCode = ref("");
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const updateQRCode = async () => {
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await nextTick();
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if (content.value.length === 0) return;
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const logoUrl = `/${logo.value}.png`;
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await renderQRCodeToCanvas(canvas.value, content.value, logoUrl);
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qrCode.value = canvas.value.toDataURL(`image/${format.value}`);
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};
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</script>
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<template>
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<div>
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<NuxtRouteAnnouncer />
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<p>hey</p>
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<USelectMenu
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v-model="format"
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:options="IMAGE_FORMATS"
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@input="updateQRCode"
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/>
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<USelectMenu v-model="logo" :options="LOGOS" @input="updateQRCode" />
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<UInput v-model="content" @input="updateQRCode" />
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<canvas ref="canvas" class="hidden" />
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<img :src="qrCode" />
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</div>
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</template>
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@@ -2,5 +2,5 @@
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export default defineNuxtConfig({
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compatibilityDate: "2024-04-03",
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devtools: { enabled: true },
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modules: ["@nuxt/eslint"],
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modules: ["@nuxt/eslint", "@nuxt/ui"],
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});
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@@ -12,7 +12,9 @@
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"format": "pnpx prettier --cache --write ."
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},
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"dependencies": {
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"@iconify-json/heroicons": "^1.2.0",
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"@nuxt/eslint": "^0.5.7",
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"@nuxt/ui": "^2.18.6",
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"canvas": "^2.11.2",
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"nuxt": "^3.13.0",
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"qrcode": "^1.5.4",
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@@ -23,6 +25,7 @@
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},
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"packageManager": "pnpm@9.11.0",
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"devDependencies": {
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"@types/qrcode": "^1.5.5"
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"@types/qrcode": "^1.5.5",
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"typescript": "5.5.4"
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}
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}
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1548
pnpm-lock.yaml
generated
1548
pnpm-lock.yaml
generated
File diff suppressed because it is too large
Load Diff
@@ -1,23 +1,8 @@
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import { createCanvas, loadImage } from "canvas";
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import QRCode from "qrcode";
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import { z } from "zod";
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import { createCanvas } from "canvas";
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import { resolve } from "path";
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import sharp from "sharp";
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const time = (label: string) => {
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const start = performance.now();
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return () => {
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console.log(`${label}\t${performance.now() - start}`);
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};
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};
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const IMAGE_FORMATS = ["jpeg", "png", "webp"] as const;
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const settingsSchema = z.object({
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format: z.enum(IMAGE_FORMATS).default("png"),
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logo: z.string().min(1),
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content: z.string().min(1),
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});
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import { CANVAS_SIZE, renderQRCodeToCanvas } from "~/utils/renderer";
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import { settingsSchema } from "~/utils/settings";
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export default defineEventHandler(async (event) => {
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const query = getQuery(event);
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@@ -36,66 +21,15 @@ export default defineEventHandler(async (event) => {
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const { format, logo, content } = parsed.data;
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const tt = time("total");
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let t;
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const canvas = createCanvas(CANVAS_SIZE, CANVAS_SIZE);
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const logoUrl = resolve("public", `${logo}.png`);
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await renderQRCodeToCanvas(canvas, content, logoUrl);
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const SIZE = 1000;
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const LOGO_PADDING = 1;
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t = time("render");
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const canvas = createCanvas(SIZE, SIZE);
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await QRCode.toCanvas(canvas, content, {
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errorCorrectionLevel: "H",
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width: SIZE,
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margin: 1,
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});
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t();
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t = time("count");
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const qrCode = QRCode.create(content, { errorCorrectionLevel: "H" });
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const moduleCount = qrCode.modules.size + 2;
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t();
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t = time("logo");
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const logoImage = await loadImage(resolve("public", `${logo}.png`));
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const moduleSize = SIZE / moduleCount;
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let logoModules = Math.floor(moduleCount * 0.3);
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if (logoModules % 2 !== moduleCount % 2) {
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logoModules += 1;
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}
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const backgroundSize = logoModules * moduleSize + 1;
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const backgroundPosition = (moduleSize * (moduleCount - logoModules)) / 2;
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const logoSize = backgroundSize - LOGO_PADDING * 2;
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const logoPosition = backgroundPosition + LOGO_PADDING;
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const ctx = canvas.getContext("2d");
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ctx.fillStyle = "white";
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ctx.fillRect(
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backgroundPosition,
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backgroundPosition,
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backgroundSize,
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backgroundSize,
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);
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ctx.drawImage(logoImage, logoPosition, logoPosition, logoSize, logoSize);
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t();
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t = time("buffer");
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let image = canvas.toBuffer();
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t();
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if (format !== "png") {
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t = time("convert");
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image = await sharp(image).toFormat(format).toBuffer();
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t();
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}
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tt();
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event.node.res.setHeader("Content-Type", `image/${format}`);
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return image;
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});
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45
utils/renderer.ts
Normal file
45
utils/renderer.ts
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@@ -0,0 +1,45 @@
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import { loadImage, type Canvas, type CanvasRenderingContext2D } from "canvas";
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import QRCode from "qrcode";
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export const CANVAS_SIZE = 1000;
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export const LOGO_PADDING = 1;
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export const renderQRCodeToCanvas = async (
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canvas: HTMLCanvasElement | Canvas,
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content: string,
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logoUrl: string,
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) => {
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await QRCode.toCanvas(canvas, content, {
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errorCorrectionLevel: "H",
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width: CANVAS_SIZE,
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margin: 1,
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});
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const qrCode = QRCode.create(content, { errorCorrectionLevel: "H" });
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const moduleCount = qrCode.modules.size + 2;
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const logoImage = await loadImage(logoUrl);
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const moduleSize = CANVAS_SIZE / moduleCount;
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let logoModules = Math.floor(moduleCount * 0.3);
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if (logoModules % 2 !== moduleCount % 2) {
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logoModules += 1;
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}
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const backgroundSize = logoModules * moduleSize + 1;
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const backgroundPosition = (moduleSize * (moduleCount - logoModules)) / 2;
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const logoSize = backgroundSize - LOGO_PADDING * 2;
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const logoPosition = backgroundPosition + LOGO_PADDING;
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const ctx = canvas.getContext("2d") as CanvasRenderingContext2D;
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ctx.fillStyle = "white";
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ctx.fillRect(
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backgroundPosition,
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backgroundPosition,
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backgroundSize,
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backgroundSize,
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);
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ctx.drawImage(logoImage, logoPosition, logoPosition, logoSize, logoSize);
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};
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13
utils/settings.ts
Normal file
13
utils/settings.ts
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@@ -0,0 +1,13 @@
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import { z } from "zod";
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export const LOGOS = ["session", "instagram"] as const;
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export const IMAGE_FORMATS = ["jpeg", "png", "webp"] as const;
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export type ImageFormat = (typeof IMAGE_FORMATS)[number];
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export const settingsSchema = z.object({
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format: z.enum(IMAGE_FORMATS).default("png"),
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logo: z.enum(LOGOS),
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content: z.string().min(1),
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});
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