Files
simple-qr/utils/renderer.ts

54 lines
1.4 KiB
TypeScript

import { createCanvas, loadImage } from "canvas";
import QRCode from "qrcode";
const CANVAS_SIZE = 1000;
const LOGO_PADDING = 1;
export const renderQRCodeToCanvas = async (
content: string,
logoUrl: string | undefined,
) => {
const canvas = createCanvas(CANVAS_SIZE, CANVAS_SIZE);
const errorCorrectionLevel: QRCode.QRCodeErrorCorrectionLevel = logoUrl
? "H"
: "M";
await QRCode.toCanvas(canvas, content, {
errorCorrectionLevel,
width: CANVAS_SIZE,
margin: 1,
});
if (!logoUrl) return canvas;
const qrCode = QRCode.create(content, { errorCorrectionLevel });
const moduleCount = qrCode.modules.size + 2;
const logoImage = await loadImage(logoUrl);
const moduleSize = CANVAS_SIZE / moduleCount;
let logoModules = Math.floor(moduleCount * 0.3);
if (logoModules % 2 !== moduleCount % 2) {
logoModules += 1;
}
const backgroundSize = logoModules * moduleSize + 1;
const backgroundPosition = (moduleSize * (moduleCount - logoModules)) / 2;
const logoSize = backgroundSize - LOGO_PADDING * 2;
const logoPosition = backgroundPosition + LOGO_PADDING;
const ctx = canvas.getContext("2d");
ctx.fillStyle = "white";
ctx.fillRect(
backgroundPosition,
backgroundPosition,
backgroundSize,
backgroundSize,
);
ctx.drawImage(logoImage, logoPosition, logoPosition, logoSize, logoSize);
return canvas;
};