use core::panic; use crossterm::style::Color; use ini::configparser::ini::Ini; pub struct ComputableColor { values: Vec, current: usize, } impl ComputableColor { fn from(color: Color) -> ComputableColor { return ComputableColor { values: vec![color], current: 0, }; } pub fn update(&mut self) { self.current = (self.current + 1) % self.values.len(); } pub fn get_value(&self) -> Color { return *self.values.get(self.current).unwrap(); } } pub struct Config { pub be_polite: bool, pub fps: u64, pub color: ComputableColor, pub time_format: String, pub date_format: String, } pub fn load_from_file(path: &str) -> Config { let mut ini = Ini::new(); ini.load(path).unwrap(); let config = Config { be_polite: ini.getbool("general", "polite").unwrap().unwrap(), fps: ini.getuint("general", "fps").unwrap().unwrap(), color: load_color(&ini), time_format: ini.get("format", "time").unwrap(), date_format: ini.get("format", "date").unwrap(), }; return config; } fn load_color(ini: &Ini) -> ComputableColor { let color_mode = ini.get("styling", "color_mode").unwrap(); match color_mode.as_str() { "term" => { let color = ini.getint("styling", "color_term").unwrap().unwrap(); return ComputableColor::from(load_term_color(color)); } "hex" => { let color = ini.get("styling", "color_hex").unwrap(); return ComputableColor::from(load_hex_color(&color)); } "ansi" => { let color = ini.getint("styling", "color_ansi").unwrap().unwrap(); return ComputableColor::from(load_ansi_color(color)); } "gradient" => { return load_gradient(ini); } _ => panic!("ERROR: Invalid color mode: {}", color_mode), } } fn load_term_color(value: i64) -> Color { match value { 0 => Color::Black, 1 => Color::DarkRed, 2 => Color::DarkGreen, 3 => Color::DarkYellow, 4 => Color::DarkBlue, 5 => Color::DarkMagenta, 6 => Color::DarkCyan, 7 => Color::Grey, 8 => Color::DarkGrey, 9 => Color::Red, 10 => Color::Green, 11 => Color::Yellow, 12 => Color::Blue, 13 => Color::Magenta, 14 => Color::Cyan, 15 => Color::White, _ => panic!("ERROR: Invalid terminal color: {}", value), } } fn parse_hex_color(value: &str) -> (u8, u8, u8) { // Expand #XXX colors let value = if value.len() == 3 { format!( "{}{}{}{}{}{}", &value[0..1], &value[0..1], &value[1..2], &value[1..2], &value[2..3], &value[2..3] ) } else { value.to_owned() }; if value.len() != 6 { panic!("ERROR: Invalid hex color: {}", value); } let r = u8::from_str_radix(&value[0..2], 16).unwrap(); let g = u8::from_str_radix(&value[2..4], 16).unwrap(); let b = u8::from_str_radix(&value[4..6], 16).unwrap(); return (r, g, b); } fn load_hex_color(value: &str) -> Color { let rgb = parse_hex_color(value); return Color::Rgb { r: rgb.0, g: rgb.1, b: rgb.2, }; } fn load_ansi_color(value: i64) -> Color { return Color::AnsiValue(value.try_into().unwrap()); } fn clamp01(v: f32) -> f32 { return if v < 0.0 { 0.0 } else if v > 1.0 { 1.0 } else { v }; } fn lerp(a: u8, b: u8, t: f32) -> u8 { let v = a as f32 + (b as f32 - a as f32) as f32 * clamp01(t); return v as u8; } fn load_gradient(ini: &Ini) -> ComputableColor { let mut keys = Vec::new(); let mut i = 0; while let Some(key) = ini.get("gradient", &format!("gradient_key_{}", i)) { keys.push(parse_hex_color(&key)); i += 1; } if ini.getbool("gradient", "gradient_loop").unwrap().unwrap() { let mut loop_keys = keys.clone(); loop_keys.reverse(); for i in 1..loop_keys.len() { keys.push(*loop_keys.get(i).unwrap()); } } let steps = ini.getuint("gradient", "gradient_steps").unwrap().unwrap(); let mut gradient = Vec::with_capacity(steps.try_into().unwrap()); let step_size = 1.0 / (steps as f32 / (keys.len() as f32 - 1.0)); for i in 0..keys.len() - 1 { let current = keys.get(i).unwrap(); let next = keys.get(i + 1).unwrap(); let mut t = 0.0; while t <= 1.0 { t += step_size; let r = lerp(current.0, next.0, t); let g = lerp(current.1, next.1, t); let b = lerp(current.2, next.2, t); gradient.push(Color::Rgb { r, g, b }); } } return ComputableColor { values: gradient, current: 0, }; }