use core::panic; use std::{fs, path::PathBuf}; use crossterm::style::Color; use ini::configparser::ini::Ini; use crate::{ get_app_mode, modes::debug, rendering::color::{generate_gradient, parse_hex_color, ComputableColor}, AppMode, }; pub struct Config { pub be_polite: bool, pub fps: u64, pub color: ComputableColor, pub time_format: String, pub date_format: String, } const DEFAULT_CONFIG: &str = include_str!("default_config"); pub fn load_from_file(path: PathBuf) -> Config { let mut ini = Ini::new(); ini.load(&path.to_str().unwrap()).unwrap(); let config = Config { be_polite: ini.getbool("general", "polite").unwrap().unwrap(), fps: ini.getuint("general", "fps").unwrap().unwrap(), color: load_color(&ini), time_format: ini.get("format", "time").unwrap(), date_format: ini.get("format", "date").unwrap(), }; return config; } pub fn write_default_config(path: PathBuf) -> () { let parent = path.parent().unwrap(); let _ = fs::create_dir_all(parent); let _ = fs::write(path, DEFAULT_CONFIG); } fn load_color(ini: &Ini) -> ComputableColor { let color_mode = ini.get("styling", "color_mode").unwrap(); match color_mode.as_str() { "term" => { let color = ini.getint("styling", "color_term").unwrap().unwrap(); return ComputableColor::from(load_term_color(color)); } "hex" => { let color = ini.get("styling", "color_hex").unwrap(); return ComputableColor::from(load_hex_color(&color)); } "ansi" => { let color = ini.getint("styling", "color_ansi").unwrap().unwrap(); return ComputableColor::from(load_ansi_color(color)); } "gradient" => { return load_gradient(ini); } _ => panic!("ERROR: Invalid color mode: {}", color_mode), } } fn load_term_color(value: i64) -> Color { match value { 0 => Color::Black, 1 => Color::DarkRed, 2 => Color::DarkGreen, 3 => Color::DarkYellow, 4 => Color::DarkBlue, 5 => Color::DarkMagenta, 6 => Color::DarkCyan, 7 => Color::Grey, 8 => Color::DarkGrey, 9 => Color::Red, 10 => Color::Green, 11 => Color::Yellow, 12 => Color::Blue, 13 => Color::Magenta, 14 => Color::Cyan, 15 => Color::White, _ => panic!("ERROR: Invalid terminal color: {}", value), } } fn load_hex_color(value: &str) -> Color { let rgb = parse_hex_color(value); return Color::Rgb { r: rgb.0, g: rgb.1, b: rgb.2, }; } fn load_ansi_color(value: i64) -> Color { return Color::AnsiValue(value.try_into().unwrap()); } fn load_gradient(ini: &Ini) -> ComputableColor { let mut keys = Vec::new(); let mut i = 0; while let Some(key) = ini.get("gradient", &format!("gradient_key_{}", i)) { keys.push(parse_hex_color(&key)); i += 1; } if get_app_mode() != AppMode::Debug && ini.getbool("gradient", "gradient_loop").unwrap().unwrap() { let mut loop_keys = keys.clone(); loop_keys.reverse(); for i in 1..loop_keys.len() { keys.push(*loop_keys.get(i).unwrap()); } } let steps: usize = if get_app_mode() == AppMode::Debug { debug::DEBUG_COLOR_DISPLAY_SIZE * 2 } else { ini.getuint("gradient", "gradient_steps") .unwrap() .unwrap() .try_into() .unwrap() }; return generate_gradient(keys, steps - 1); }