Files
tlock/src/config.rs
2024-01-20 00:08:21 +01:00

193 lines
4.8 KiB
Rust

use core::panic;
use crossterm::style::Color;
use ini::configparser::ini::Ini;
pub struct ComputableColor {
values: Vec<Color>,
current: usize,
}
impl ComputableColor {
fn from(color: Color) -> ComputableColor {
return ComputableColor {
values: vec![color],
current: 0,
};
}
pub fn update(&mut self) {
self.current = (self.current + 1) % self.values.len();
}
pub fn get_value(&self) -> Color {
return *self.values.get(self.current).unwrap();
}
}
pub struct Config {
pub be_polite: bool,
pub fps: u64,
pub color: ComputableColor,
pub time_format: String,
pub date_format: String,
}
pub fn load_from_file(path: &str) -> Config {
let mut ini = Ini::new();
ini.load(path).unwrap();
let config = Config {
be_polite: ini.getbool("general", "polite").unwrap().unwrap(),
fps: ini.getuint("general", "fps").unwrap().unwrap(),
color: load_color(&ini),
time_format: ini.get("format", "time").unwrap(),
date_format: ini.get("format", "date").unwrap(),
};
return config;
}
fn load_color(ini: &Ini) -> ComputableColor {
let color_mode = ini.get("styling", "color_mode").unwrap();
match color_mode.as_str() {
"term" => {
let color = ini.getint("styling", "color_term").unwrap().unwrap();
return ComputableColor::from(load_term_color(color));
}
"hex" => {
let color = ini.get("styling", "color_hex").unwrap();
return ComputableColor::from(load_hex_color(&color));
}
"ansi" => {
let color = ini.getint("styling", "color_ansi").unwrap().unwrap();
return ComputableColor::from(load_ansi_color(color));
}
"gradient" => {
return load_gradient(ini);
}
_ => panic!("ERROR: Invalid color mode: {}", color_mode),
}
}
fn load_term_color(value: i64) -> Color {
match value {
0 => Color::Black,
1 => Color::DarkRed,
2 => Color::DarkGreen,
3 => Color::DarkYellow,
4 => Color::DarkBlue,
5 => Color::DarkMagenta,
6 => Color::DarkCyan,
7 => Color::Grey,
8 => Color::DarkGrey,
9 => Color::Red,
10 => Color::Green,
11 => Color::Yellow,
12 => Color::Blue,
13 => Color::Magenta,
14 => Color::Cyan,
15 => Color::White,
_ => panic!("ERROR: Invalid terminal color: {}", value),
}
}
fn parse_hex_color(value: &str) -> (u8, u8, u8) {
// Expand #XXX colors
let value = if value.len() == 3 {
format!(
"{}{}{}{}{}{}",
&value[0..1],
&value[0..1],
&value[1..2],
&value[1..2],
&value[2..3],
&value[2..3]
)
} else {
value.to_owned()
};
if value.len() != 6 {
panic!("ERROR: Invalid hex color: {}", value);
}
let r = u8::from_str_radix(&value[0..2], 16).unwrap();
let g = u8::from_str_radix(&value[2..4], 16).unwrap();
let b = u8::from_str_radix(&value[4..6], 16).unwrap();
return (r, g, b);
}
fn load_hex_color(value: &str) -> Color {
let rgb = parse_hex_color(value);
return Color::Rgb {
r: rgb.0,
g: rgb.1,
b: rgb.2,
};
}
fn load_ansi_color(value: i64) -> Color {
return Color::AnsiValue(value.try_into().unwrap());
}
fn clamp01(v: f32) -> f32 {
return if v < 0.0 {
0.0
} else if v > 1.0 {
1.0
} else {
v
};
}
fn lerp(a: u8, b: u8, t: f32) -> u8 {
let v = a as f32 + (b as f32 - a as f32) as f32 * clamp01(t);
return v as u8;
}
fn load_gradient(ini: &Ini) -> ComputableColor {
let mut keys = Vec::new();
let mut i = 0;
while let Some(key) = ini.get("gradient", &format!("gradient_key_{}", i)) {
keys.push(parse_hex_color(&key));
i += 1;
}
if ini.getbool("gradient", "gradient_loop").unwrap().unwrap() {
let mut loop_keys = keys.clone();
loop_keys.reverse();
for i in 1..loop_keys.len() {
keys.push(*loop_keys.get(i).unwrap());
}
}
let steps = ini.getuint("gradient", "gradient_steps").unwrap().unwrap();
let mut gradient = Vec::with_capacity(steps.try_into().unwrap());
let step_size = 1.0 / (steps as f32 / (keys.len() as f32 - 1.0));
for i in 0..keys.len() - 1 {
let current = keys.get(i).unwrap();
let next = keys.get(i + 1).unwrap();
let mut t = 0.0;
while t <= 1.0 {
t += step_size;
let r = lerp(current.0, next.0, t);
let g = lerp(current.1, next.1, t);
let b = lerp(current.2, next.2, t);
gradient.push(Color::Rgb { r, g, b });
}
}
return ComputableColor {
values: gradient,
current: 0,
};
}